The Future of eSports in Cambodia

Internet & mobile usage are considered a gateway into the esports world. Will the esports sector successfully penetrate the Cambodian market?
Esports In Cambodia

The Start of Esports In Cambodia

eSports, also known as e-Sports, electronic sports, or e-games, are competitive video games performed in a highly structured setting. These games primarily involve teams competing against each other in tournaments for a cash prize.

eSports can range from team-oriented multiplayer online battle arenas (MOBAs) to single-player first-person shooters (FPS), survival battle royale games, or the virtual settings of physical sports.

Esports industry in Cambodia

eSports‘ real growth in popularity took place in Europe and the United States. However, thanks to the rise of broadband networks in mainstream society, the eSports market even flourished across Asian countries.

The Kingdom of Cambodia has set a goal of becoming a wholly digitalized nation within the next few years, and local telecommunications company Cellcard reckons that eSports and e-gaming would be the catalyst that ignites the country’s digital economy.

Cellcard sees eSports as a key driver in accelerating internet coverage in the country. As a result, the telco is pouring resources into 5G infrastructure to reinforce the rise of the mobile gaming industry in Southeast Asia, including Cambodia.

Cellcard paved the way for esports industry in Cambodia

The connectivity, speed, and additional features that a 5G network offers will dramatically revolutionize the way Cellcard engages with the gaming community” CEO Ian Watson recently told IGN Southeast Asia. He also emphasized that 5G connectivity will be enabled in Cambodia in time for the 2023 SEA Games.

With a young population of 60% under 30, eSports might be a gateway to facilitate the adoption of other digital services. It is one of the reasons why Cellcard has paved the way for the eSports industry’s development in Cambodia.

As part of our regular Market Research in Cambodia, and to learn more about eSports in Cambodia, Standard Insights surveyed 500 respondents in February 2021. This report includes data on gaming behavior & platforms, consumption, and perception of eSports in Cambodia.

The Coverage of the eSports Market in Cambodia

The rise of eSports and its popularity are not recent in Cambodia. Indeed, 46% of the respondents first heard about eSports more than five years ago, according to our survey.

Infographic showing when respondents first heard about esports, with large green percentage figures: 45.5% 'Earlier' (before 2016), 33.2% during '20162017', 17.8% during '20182019', 1.2% '2020  Before COVID', 0.4% '2020  After COVID', and 2.0% in '2021'. Data from Standard Insights survey of 500+ respondents from February 2021 about esports in Cambodia.

Besides, 91% consider eSports gaming competitions as actual sports. It indicates that the rate of eSports coverage across Cambodia is noticeably high. People living here already had a certain level of awareness about eSports gaming. Therefore, we anticipate that the eSports industry’s growth trend will likely soar.

Infographic showing responses to 'Do you consider Esports gaming competitions to be real sports?' using three circular graphics. 90.9% answered 'Yes' (represented by a mostly filled green circle), only 3.6% answered 'No' (shown with a minimal green segment in a light circle), and 5.5% responded 'I don't know' (small green segment). Data from Standard Insights survey of 500+ respondents from February 2021 about esports in Cambodia.

When asked which game they were currently playing the most, the most common responses were FPS (45.8%). When answering Other, the respondents mentioned the majority of MOBA (Multiplayer Online Battle Arena) for games such as League of legends and Dota 2.

Infographic showing preferred esports game genres for viewership with large green percentage figures. FPS (FirstPerson Shooter) games lead at 45.8%, followed by MOBA (Multiplayer Online Battle Arena) at 21.7%, Battle Royal games at 8.8%, Strategy Games at 8.4%, and tied at 5.2% are Sports Competition and RPG (RolePlaying Games). MMO (Massively Multiplayer Online) games rank lowest at 4%. Data from Standard Insights survey of 500+ respondents from February 2021 about esports in Cambodia.

A Bright Future of the Booming eSports Industry in Cambodia

Despite the widespread economic recession caused by Covid-19, the global E-sports market is prospering. With social distancing restricting consumer and corporate activities to a minimum, e-gaming offers a recreational distraction for those at home craving social engagement.

Furthermore, the increasing number of COVID-19 positive cases resulted in a global lockdown, forcing people to stay at home for an extended time, increasing access to digital gaming for pleasure and enjoyment. This change has led to a significant surge in adopting E-sports solutions. As a result, the demand for these services among end-users is thriving.

A large majority (87%) believe eSports will continue to grow in the future. Also, 1 respondent out of 3 has already attended an eSports event. Indeed, 95% will grasp the chance of joining an eSports event if they have one. It shows the potential and the growing interest perceived in eSports in Cambodia.

Infographic showing responses to 'Do you consider Esports as sustainable in time?' using three circular graphics. 86.6% answered 'Yes' with description 'It is the beginning and will continue to progress' (represented by a mostly filled green circle), 11.1% answered 'No' with description 'It has peaked and will have lower attention in the future' (shown with a small green segment in a light circle), and 2.4% answered 'I don't know' (minimal green segment). Data from Standard Insights survey of 500+ respondents from February 2021 about esports in Cambodia.
Infographic showing esports event attendance data. Top section asks 'Have you ever been to an Esports event?' with bars showing approximately 30% answered 'Yes' and 70% answered 'No'. For those who answered 'No', a followup question asks 'If you have the opportunity, would you go to an Esport event?' with circular graphics showing 94.8% would attend ('Yes') and only 5.2% would not ('No'). Data from Standard Insights survey of 500+ respondents from February 2021 about esports in Cambodia.

80% of respondents watch video game content several times per week, demonstrating the popularity and global interest in video game content. It also highlights that it is a part of many people’s daily lives.

Infographic showing frequency of video game content consumption with large green percentage figures: 79.8% watch 'Several times a week', 9.9% watch 'At least once a week', 5.1% watch 'At least once a month', 3.6% watch 'Less than once a month', and 1.6% 'Never' watch video game content. Data from Standard Insights survey of 500+ respondents from February 2021 about esports in Cambodia.

In the parallel of digital transformation and internet penetration, we believe the future of the eSports industry in Cambodia is promisingly experiencing rapid growth.

Main Takeaways

eSports enthusiasts in Cambodia can now follow their passion or access this kind of e-gaming for recreation and entertainment. eSports organizations, otherwise, can utilize our on-demand insights mentioned previously and implement promising plans and projects.

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